Evernight Beta V3 Kit Changes: Is She Stronger Now?

The upcoming Honkai: Star Rail Version 3.6 is shaping up to be one of the most exciting updates yet. If you’ve been following the Amphoreus storyline closely, you know it’s ramping up toward its finale in the next two patches. Alongside this, we’ll also see two units teased in Version 3.5’s story become playable: Evernight and Terravox.
Of the two, Evernight is the more anticipated character. She’s essentially a 5-star take on the fan-beloved March 7th, and naturally the community has been buzzing about her. This past week’s beta brought a number of kit changes, sparking speculation about how they’ll affect her synergy with existing units and her viability in the meta.

Evernight Kit Summary
Evernight is an HP-scaling Ice Remembrance unit whose entire mechanic revolves around summoning, detonating, and resummoning her memosprite, Evey, to repeatedly dish out damage. Her kit supports this loop well, letting her build up stacks whenever there’s an HP change involving her or Evey. With enough stacks, she can detonate Evey for high burst damage.
Her ultimate amplifies this playstyle further, boosting her damage while incentivizing her to remain in her “ultimate state” as much as possible.
On paper, everything about Evernight’s kit makes her a strong unit, especially when paired with other Remembrance characters. She has natural synergy with Castorice, another HP-scaling unit, forming a sub-DPS role in his team where they enable each other’s strengths. However, her personal DPS has been somewhat underwhelming, and many fans hoped her numbers would be tuned higher so she could also stand on her own as a primary DPS instead of being tied to Castorice.
With that in mind, let’s look at how her kit was changed in Beta Version 3.
The Verdict: Beta Buff?
According to a reliable leaker on Reddit, the Version 3.6 Beta 3 adjustments significantly buffed Evernight’s overall damage and team buffing capabilities, while toning down some of the utility she provides for Castorice.
The result: she’s stronger as an independent carry but less of a crutch for Castorice comps.

Buffs to Her Damage
- Memosprite Skill: Ice DMG increased from 20% → 50% of Evey’s Max HP to one enemy. Bonus damage scaling per 4 “Memoria” points raised from 4% → 10% of Max HP.
- High Memoria Detonation: When Memoria ≥ 16, base damage to the primary target increased from 5% → 12% per point, and splash damage from 2.5% → 6% per point.
- Skill Buff: CRIT DMG of all allied memosprites increased from 40% → 60% for 2 turns.
- Ultimate: Evey’s AoE damage raised from 120% → 200% of Max HP. DMG amplification debuff on enemies increased from 20% → 24%.
- Trace 2: Evernight now regenerates 5 Energy whenever she or an allied memosprite uses an ability.
- Trace 3: Remembrance synergy buff adjusted from 5%/15%/40%/50% → 5%/15%/50%/65% CRIT DMG based on team composition.
Nerfs to Her Castorice Synergy
- Talent: Evey’s Max HP reduced from 100% → 50% of Evernight’s Max HP.
- Memosprite Talent: Evey no longer restores 20% of Evernight’s HP on summon.
- Skill Cost: HP cost reduced from 12% → 10% of Evernight’s Max HP, but the healing synergy with Castorice is gone.
These nerfs specifically target the sustain and scaling Castorice benefited from, reducing how hard their duo can snowball.
Impact and Outlook
Overall, the changes increase Evernight’s DPS potential both as a hypercarry and within Castorice teams, while slightly weakening Castorice’s total team output with her. The tradeoff shifts her from being a pure enabler to a more self-sufficient unit who still synergizes well but doesn’t overfeed value into one character.
It’s understandable why this feels controversial—players who liked her purely as Castorice’s best partner may see it as a loss. But for those who wanted Evernight to shine on her own, this is a step in the right direction.
That said, keep in mind these adjustments are still in beta. With at least two more test rounds left before release, her numbers and utility could change again. For now, she looks stronger overall, but the final verdict will come when Version 3.6 officially launches.
