What's Been Fixed in the Latest Hero Wars: Dominion Era Totem Fusion Update

An August 12, 2025, balance update just dropped for Hero Wars Dominion Era that aims to fix, adjust, and rebalance most of the Totem Fusion Skills. Note that this is strictly for Hero Wars Dominion Era. The Totem Fusion Skills in Hero Wars Alliance, which is the mobile version, will not be affected by this update.
For those who feel like their Titans need a buff, then good news, because this update fixes a lot of bugs and mismatching values that have basically been nerfing Totem Fusion Skills for a while now. Other than fixing bugs and restoring values, other Totem Fusion Skills received straight-up buffs, allowing players to make more varied builds.
Which Totem Fusion Skills Are Affected?

Elemental Skills
Ice Age
- Fix: The Fragility damage buff was accidentally recognized as a general damage multiplier. It’s now fixed to be an additive buff that can properly stack. This fix is also considered a significant buff, as it allows Fragility to stack now.
- Buff: Fragility damage buff increased from 10% to 50%.
Last Flash
- Fix: The ability duration was previously bugged and constantly set to 10 seconds. It is now fixed to match the skill rank. Depending on Last Flash’s rank, the skill duration is now 5/8/11/14/17 seconds.
Flame Dance, The Depths' Whisper, Murmur of the Crags
- Fix: The actual damage, healing, and durability buffs these abilities provided were bugged to be way less than their displayed values. The actual values have been increased to match the displayed values.
Wrath of the Depths
- Buff: Both its stun duration and damage have received some much-needed buffs to make Wrath of the Depths more viable.
Primordial Skills
Primal Zeal
- Fix: Primal Zeal would not activate when you’re on defense. The issue has been fixed. They also apparently changed the description in some languages to clarify what it does, but the effect remains the same.
Triple Cycle
- Fix: The healing your Titans receive when getting a shield was bugged, and the healing per second was actually reduced the more your Totem leveled up. This has been fixed, and healing now scales upward with Totem level.
Call of Elements
- Fix: Call of Elements was bugged so that when your Titan attacked, it could reset the cooldown as if the skill was activated, but the effect itself doesn’t trigger. This has been fixed, and the skill will now trigger properly.
Additional Fixes
Additionally, there’s also one non-Totem-related fix that’s been addressed. They fixed an issue that could cause battle results to be bugged and present the wrong results. Now you don’t have to worry about getting a loss for a fight you should have won.